--debug
Switch loaders to debug mode
The people who contribute to webpack do so for the love of open source, our users and ecosystem, and most importantly, pushing the web forward together. Because of our Open Collective model for funding and transparency, we are able to funnel support and funds through contributors, dependent projects, and the contributor and core teams. To make a donation, simply click the button below...
But what is the return on the investment?
The biggest core feature we'd like to provide is an enjoyable development experience. Developers like you can help by contributing to rich and vibrant documentation, issuing pull requests to help us cover niche use cases, and to help sustain what you love about webpack.
Anybody can help by doing any of the following:
You can ask your employer to improve your workflow by leveraging webpack: an all-in-one tool for fonts, images and image optimization, and json. Explain to them how webpack will attempt to bundle your code and assets the best it can for the smallest file size, leading to speedier sites and applications.
Contributing to webpack is not contributing to an exclusive club. You as a developer are contributing to the overall health of downstream projects. Hundreds, if not thousands, of projects depend on webpack and contributing will make the ecosystem better for all the users.
The remainder of this section of the site is dedicated to developers such as yourself who would like to become a part of our ever-growing community:
CTO's, VPs, and owners can help too!
webpack is an all-in-one tool for bundling your code. It can handle fonts, images, data and more with the help of community-driven plugins and loaders. Having all of your assets be handled by one tool is immensely helpful, as you or your team can spend less time making sure a machine with many moving parts is working correctly and more time building your product.
Aside from monetary assistance, companies can support webpack by:
You can also encourage your developers to contribute to the ecosystem by open-sourcing webpack loaders, plugins and other utilities. And, as mentioned above, we would greatly appreciate any help in increasing our CI/CD infrastructure.
To anyone else who is interested in helping our mission -- e.g. venture capitalists, government entities, digital agencies, etc. -- we would love for you to work with us, one of the top npm packages, to improve your product! Please don't hesitate to reach out with questions.
The following sections contain all you need to know about editing and formatting the content within this site. Make sure to do some research before starting your edits or additions. Sometimes the toughest part is finding where the content should live and determining whether or not it already exists.
edit
and expand on the structure.Each article contains a small section at the top written in YAML Frontmatter:
---
title: My Article
group: My Sub-Section
sort: 3
contributors:
- [github username]
related:
- title: Title of Related Article
url: [url of related article]
---
Let's break these down:
title
: The name of the article.group
: The name of the sub-sectionsort
: The order of the article within its section (or) sub-section if it is present.contributors
: A list of GitHub usernames who have contributed to this article.related
: Any related reading or useful examples.Note that related
will generate a Further Reading section at the bottom of the page and contributors
will yield a Contributors section below it. If you edit an article and would like recognition, don't hesitate to add your GitHub username to the contributors
list.
css-loader
, ts-loader
, …BannerPlugin
, NpmInstallWebpackPlugin
, …Syntax: ```javascript … ```
function foo () {
return 'bar';
}
foo();
Use single quotes in code snippets and project files (.jsx
, .scss
etc):
- import webpack from "webpack";
+ import webpack from 'webpack';
And in inline backticks:
correct
Set value to 'index.md'
...
incorrect
Set value to "index.md"
...
Lists should be ordered alphabetically.
Parameter | Explanation | Input Type | Default Value |
---|---|---|---|
Parameter Explanation Input Type Default Value --debug Switch loaders to debug mode |
Switch loaders to debug mode | boolean | false |
Parameter Explanation Input Type Default Value --devtool Define source map type for the bundled resources |
Define source map type for the bundled resources | string | - |
Parameter Explanation Input Type Default Value --progress Print compilation progress in percentage |
Print compilation progress in percentage | boolean | false |
Tables should also be ordered alphabetically.
The configuration properties should be ordered alphabetically as well:
devServer.compress
devServer.contentBase
devServer.hot
Syntax: >
This is a blockquote.
Syntax: T>
This is a tip.
Syntax: W>
This is a warning.
Syntax: ?>
This is a todo.
Do not make assumptions when writing the documentation.
- You might already know how to optimize bundle for production...
+ As we've learned in [production guide](/guides/production/)...
Please do not assume things are simple. Avoid words like 'just', 'simply'.
- Simply run command...
+ Run the `command-name` command...
Always provide types and defaults to all of the documentation options in order to keep the documentation accessible and well-written. We are adding types and defaults after entitling the documented option:
configuration.example.option
string = 'none'
Where = 'none'
means that the default value is 'none'
for the given option.
string = 'none': 'none' | 'development' | 'production'
Where : 'none' | 'development' | 'production'
enumerates the possible type values, in this case, three strings are acceptable: 'none'
, 'development'
, and 'production'
.
Use space between types to list all available types for the given option:
string = 'none': 'none' | 'development' | 'production'
boolean
To mark an array, use square brackets:
string
[string]
If multiple types are allowed in array
, use comma:
string
[string, RegExp, function(arg) => string]
To mark a function, also list arguments when they are available:
function (compilation, module, path) => boolean
Where (compilation, module, path)
lists the arguments that the provided function will receive and => boolean
means that the return value of the function must be a boolean
.
To mark a Plugin as an available option value type, use the camel case title of the Plugin
:
TerserPlugin
[TerserPlugin]
Which means that the option expects one or few TerserPlugin
instances.
To mark a number, use number
:
number = 15: 5, 15, 30
To mark an object, use object
:
object = { prop1 string = 'none': 'none' | 'development' | 'production', prop2 boolean = false, prop3 function (module) => string }
When object's key can have multiple types, use |
to list them. Here is an example, where prop1
can be both a string and an array of strings:
object = { prop1 string = 'none': 'none' | 'development' | 'production' | [string]}
This allows us to display the defaults, enumeration and other information.
If the object's key is dynamic, user-defined, use <key>
to describe it:
object = { <key> string }
A loader is a node module that exports a function. This function is called when a resource should be transformed by this loader. The given function will have access to the Loader API using the this
context provided to it.
Before we dig into the different types of loaders, their usage, and examples, let's take a look at the three ways you can develop and test a loader locally.
To test a single loader, you can simply use path
to resolve
a local file within a rule object:
webpack.config.js
module.exports = {
//...
module: {
rules: [
{
test: /\.js$/,
use: [
{
loader: path.resolve('path/to/loader.js'),
options: {/* ... */}
}
]
}
]
}
};
To test multiple, you can utilize the resolveLoader.modules
configuration to update where webpack will search for loaders. For example, if you had a local /loaders
directory in your project:
webpack.config.js
module.exports = {
//...
resolveLoader: {
modules: [
'node_modules',
path.resolve(__dirname, 'loaders')
]
}
};
Last but not least, if you've already created a separate repository and package for your loader, you could npm link
it to the project in which you'd like to test it out.
When a single loader is applied to the resource, the loader is called with only one parameter -- a string containing the content of the resource file.
Synchronous loaders can simply return
a single value representing the transformed module. In more complex cases, the loader can return any number of values by using the this.callback(err, values...)
function. Errors are either passed to the this.callback
function or thrown in a sync loader.
The loader is expected to give back one or two values. The first value is a resulting JavaScript code as string or buffer. The second optional value is a SourceMap as JavaScript object.
When multiple loaders are chained, it is important to remember that they are executed in reverse order -- either right to left or bottom to top depending on array format.
So, in the following example, the foo-loader
would be passed the raw resource and the bar-loader
would receive the output of the foo-loader
and return the final transformed module and a source map if necessary.
webpack.config.js
module.exports = {
//...
module: {
rules: [
{
test: /\.js/,
use: [
'bar-loader',
'foo-loader'
]
}
]
}
};
The following guidelines should be followed when writing a loader. They are ordered in terms of importance and some only apply in certain scenarios, read the detailed sections that follow for more information.
Loaders should do only a single task. This not only makes the job of maintaining each loader easier, but also allows them to be chained for usage in more scenarios.
Take advantage of the fact that loaders can be chained together. Instead of writing a single loader that tackles five tasks, write five simpler loaders that divide this effort. Isolating them not only keeps each individual loader simple, but may allow for them to be used for something you hadn't thought of originally.
Take the case of rendering a template file with data specified via loader options or query parameters. It could be written as a single loader that compiles the template from source, executes it and returns a module that exports a string containing the HTML code. However, in accordance with guidelines, a simple apply-loader
exists that can be chained with other open source loaders:
jade-loader
: Convert template to a module that exports a function.apply-loader
: Executes the function with loader options and returns raw HTML.html-loader
: Accepts HTML and outputs a valid JavaScript module.The fact that loaders can be chained also means they don't necessarily have to output JavaScript. As long as the next loader in the chain can handle its output, the loader can return any type of module.
Keep the output modular. Loader generated modules should respect the same design principles as normal modules.
Make sure the loader does not retain state between module transformations. Each run should always be independent of other compiled modules as well as previous compilations of the same module.
Take advantage of the loader-utils
package. It provides a variety of useful tools but one of the most common is retrieving the options passed to the loader. Along with loader-utils
, the schema-utils
package should be used for consistent JSON Schema based validation of loader options. Here's a brief example that utilizes both:
loader.js
import { getOptions } from 'loader-utils';
import validateOptions from 'schema-utils';
const schema = {
type: 'object',
properties: {
test: {
type: 'string'
}
}
};
export default function(source) {
const options = getOptions(this);
validateOptions(schema, options, 'Example Loader');
// Apply some transformations to the source...
return `export default ${ JSON.stringify(source) }`;
}
If a loader uses external resources (i.e. by reading from filesystem), they must indicate it. This information is used to invalidate cacheable loaders and recompile in watch mode. Here's a brief example of how to accomplish this using the addDependency
method:
loader.js
import path from 'path';
export default function(source) {
var callback = this.async();
var headerPath = path.resolve('header.js');
this.addDependency(headerPath);
fs.readFile(headerPath, 'utf-8', function(err, header) {
if(err) return callback(err);
callback(null, header + '\n' + source);
});
}
Depending on the type of module, there may be a different schema used to specify dependencies. In CSS for example, the @import
and url(...)
statements are used. These dependencies should be resolved by the module system.
This can be done in one of two ways:
require
statements.this.resolve
function to resolve the path.The css-loader
is a good example of the first approach. It transforms dependencies to require
s, by replacing @import
statements with a require
to the other stylesheet and url(...)
with a require
to the referenced file.
In the case of the less-loader
, it cannot transform each @import
to a require
because all .less
files must be compiled in one pass for variables and mixin tracking. Therefore, the less-loader
extends the less compiler with custom path resolving logic. It then takes advantage of the second approach, this.resolve
, to resolve the dependency through webpack.
If the language only accepts relative urls (e.g.
url(file)
always refers to./file
), you can use the~
convention to specify references to installed modules (e.g. those innode_modules
). So, in the case ofurl
, that would look something likeurl('~some-library/image.jpg')
.
Avoid generating common code in every module the loader processes. Instead, create a runtime file in the loader and generate a require
to that shared module.
Don't insert absolute paths into the module code as they break hashing when the root for the project is moved. There's a stringifyRequest
method in loader-utils
which can be used to convert an absolute path to a relative one.
If the loader you're working on is a simple wrapper around another package, then you should include the package as a peerDependency
. This approach allows the application's developer to specify the exact version in the package.json
if desired.
For instance, the sass-loader
specifies node-sass
as peer dependency like so:
{
"peerDependencies": {
"node-sass": "^4.0.0"
}
}
So you've written a loader, followed the guidelines above, and have it set up to run locally. What's next? Let's go through a simple unit testing example to ensure our loader is working the way we expect. We'll be using the Jest framework to do this. We'll also install babel-jest
and some presets that will allow us to use the import
/ export
and async
/ await
. Let's start by installing and saving these as a devDependencies
:
npm install --save-dev jest babel-jest babel-preset-env
.babelrc
{
"presets": [[
"env",
{
"targets": {
"node": "4"
}
}
]]
}
Our loader will process .txt
files and simply replace any instance of [name]
with the name
option given to the loader. Then it will output a valid JavaScript module containing the text as its default export:
src/loader.js
import { getOptions } from 'loader-utils';
export default function loader(source) {
const options = getOptions(this);
source = source.replace(/\[name\]/g, options.name);
return `export default ${ JSON.stringify(source) }`;
}
We'll use this loader to process the following file:
test/example.txt
Hey [name]!
Pay close attention to this next step as we'll be using the Node.js API and memory-fs
to execute webpack. This lets us avoid emitting output
to disk and will give us access to the stats
data which we can use to grab our transformed module:
npm install --save-dev webpack memory-fs
test/compiler.js
import path from 'path';
import webpack from 'webpack';
import memoryfs from 'memory-fs';
export default (fixture, options = {}) => {
const compiler = webpack({
context: __dirname,
entry: `./${fixture}`,
output: {
path: path.resolve(__dirname),
filename: 'bundle.js',
},
module: {
rules: [{
test: /\.txt$/,
use: {
loader: path.resolve(__dirname, '../src/loader.js'),
options: {
name: 'Alice'
}
}
}]
}
});
compiler.outputFileSystem = new memoryfs();
return new Promise((resolve, reject) => {
compiler.run((err, stats) => {
if (err) reject(err);
if (stats.hasErrors()) reject(new Error(stats.toJson().errors));
resolve(stats);
});
});
};
In this case, we've inlined our webpack configuration but you can also accept a configuration as a parameter to the exported function. This would allow you to test multiple setups using the same compiler module.
And now, finally, we can write our test and add an npm script to run it:
test/loader.test.js
import compiler from './compiler.js';
test('Inserts name and outputs JavaScript', async () => {
const stats = await compiler('example.txt');
const output = stats.toJson().modules[0].source;
expect(output).toBe('export default "Hey Alice!\\n"');
});
package.json
{
"scripts": {
"test": "jest"
}
}
With everything in place, we can run it and see if our new loader passes the test:
PASS test/loader.test.js
✓ Inserts name and outputs JavaScript (229ms)
Test Suites: 1 passed, 1 total
Tests: 1 passed, 1 total
Snapshots: 0 total
Time: 1.853s, estimated 2s
Ran all test suites.
It worked! At this point you should be ready to start developing, testing, and deploying your own loaders. We hope that you'll share your creations with the rest of the community!
Plugins expose the full potential of the webpack engine to third-party developers. Using staged build callbacks, developers can introduce their own behaviors into the webpack build process. Building plugins is a bit more advanced than building loaders, because you'll need to understand some of the webpack low-level internals to hook into them. Be prepared to read some source code!
A plugin for webpack consists of:
apply
method in its prototype.// A JavaScript class.
class MyExampleWebpackPlugin {
// Define `apply` as its prototype method which is supplied with compiler as its argument
apply(compiler) {
// Specify the event hook to attach to
compiler.hooks.emit.tapAsync(
'MyExampleWebpackPlugin',
(compilation, callback) => {
console.log('This is an example plugin!');
console.log('Here’s the `compilation` object which represents a single build of assets:', compilation);
// Manipulate the build using the plugin API provided by webpack
compilation.addModule(/* ... */);
callback();
}
);
}
}
Plugins are instantiated objects with an apply
method on their prototype. This apply
method is called once by the webpack compiler while installing the plugin. The apply
method is given a reference to the underlying webpack compiler, which grants access to compiler callbacks. A simple plugin is structured as follows:
class HelloWorldPlugin {
apply(compiler) {
compiler.hooks.done.tap('Hello World Plugin', (
stats /* stats is passed as argument when done hook is tapped. */
) => {
console.log('Hello World!');
});
}
}
module.exports = HelloWorldPlugin;
Then to use the plugin, include an instance in your webpack config plugins
array:
// webpack.config.js
var HelloWorldPlugin = require('hello-world');
module.exports = {
// ... config settings here ...
plugins: [new HelloWorldPlugin({ options: true })]
};
Among the two most important resources while developing plugins are the compiler
and compilation
objects. Understanding their roles is an important first step in extending the webpack engine.
class HelloCompilationPlugin {
apply(compiler) {
// Tap into compilation hook which gives compilation as argument to the callback function
compiler.hooks.compilation.tap('HelloCompilationPlugin', compilation => {
// Now we can tap into various hooks available through compilation
compilation.hooks.optimize.tap('HelloCompilationPlugin', () => {
console.log('Assets are being optimized.');
});
});
}
}
module.exports = HelloCompilationPlugin;
The list of hooks available on the compiler
, compilation
, and other important objects, see the plugins API docs.
Some plugin hooks are asynchronous. To tap into them, we can use tap
method which will behave in synchronous manner or use one of tapAsync
method or tapPromise
method which are asynchronous methods.
When we use tapAsync
method to tap into plugins, we need to call the callback function which is supplied as the last argument to our function.
class HelloAsyncPlugin {
apply(compiler) {
compiler.hooks.emit.tapAsync('HelloAsyncPlugin', (compilation, callback) => {
// Do something async...
setTimeout(function() {
console.log('Done with async work...');
callback();
}, 1000);
});
}
}
module.exports = HelloAsyncPlugin;
When we use tapPromise
method to tap into plugins, we need to return a promise which resolves when our asynchronous task is completed.
class HelloAsyncPlugin {
apply(compiler) {
compiler.hooks.emit.tapPromise('HelloAsyncPlugin', compilation => {
// return a Promise that resolves when we are done...
return new Promise((resolve, reject) => {
setTimeout(function() {
console.log('Done with async work...');
resolve();
}, 1000);
});
});
}
}
module.exports = HelloAsyncPlugin;
Once we can latch onto the webpack compiler and each individual compilations, the possibilities become endless for what we can do with the engine itself. We can reformat existing files, create derivative files, or fabricate entirely new assets.
Let's write a simple example plugin that generates a new build file called filelist.md
; the contents of which will list all of the asset files in our build. This plugin might look something like this:
class FileListPlugin {
apply(compiler) {
// emit is asynchronous hook, tapping into it using tapAsync, you can use tapPromise/tap(synchronous) as well
compiler.hooks.emit.tapAsync('FileListPlugin', (compilation, callback) => {
// Create a header string for the generated file:
var filelist = 'In this build:\n\n';
// Loop through all compiled assets,
// adding a new line item for each filename.
for (var filename in compilation.assets) {
filelist += '- ' + filename + '\n';
}
// Insert this list into the webpack build as a new file asset:
compilation.assets['filelist.md'] = {
source: function() {
return filelist;
},
size: function() {
return filelist.length;
}
};
callback();
});
}
}
module.exports = FileListPlugin;
A plugin can be classified into types based on the event hooks it taps into. Every event hook is pre-defined as synchronous or asynchronous or waterfall or parallel hook and hook is called internally using call/callAsync method. The list of hooks that are supported or can be tapped into are generally specified in this.hooks
property.
For example:
this.hooks = {
shouldEmit: new SyncBailHook(['compilation'])
};
It represents that the only hook supported is shouldEmit
which is a hook of SyncBailHook
type and the only parameter which will be passed to any plugin that taps into shouldEmit
hook is compilation
.
Various types of hooks supported are :
SyncHook
new SyncHook([params])
tap
method.call(...params)
method.Bail Hooks
SyncBailHook[params]
tap
method.call(...params)
method.In these type of hooks, each of the plugin callbacks will be invoked one after the other with the specific args
. If any value is returned except undefined by any plugin, then that value is returned by hook and no further plugin callback is invoked. Many useful events like optimizeChunks
, optimizeChunkModules
are SyncBailHooks.
Waterfall Hooks
SyncWaterfallHook[params]
tap
method.call( ... params)
methodHere each of the plugins are called one after the other with the arguments from the return value of the previous plugin. The plugin must take the order of its execution into account.
It must accept arguments from the previous plugin that was executed. The value for the first plugin is init
. Hence at least 1 param must be supplied for waterfall hooks. This pattern is used in the Tapable instances which are related to the webpack templates like ModuleTemplate
, ChunkTemplate
etc.
Async Series Hook
AsyncSeriesHook[params]
tap
/tapAsync
/tapPromise
method.callAsync( ... params)
methodThe plugin handler functions are called with all arguments and a callback function with the signature (err?: Error) -> void
. The handler functions are called in order of registration. callback
is called after all the handlers are called.
This is also a commonly used pattern for events like emit
, run
.
Async waterfall The plugins will be applied asynchronously in the waterfall manner.
AsyncWaterfallHook[params]
tap
/tapAsync
/tapPromise
method.callAsync( ... params)
methodThe plugin handler functions are called with the current value and a callback function with the signature (err: Error, nextValue: any) -> void.
When called nextValue
is the current value for the next handler. The current value for the first handler is init
. After all handlers are applied, callback is called with the last value. If any handler passes a value for err
, the callback is called with this error and no more handlers are called.
This plugin pattern is expected for events like before-resolve
and after-resolve
.
Async Series Bail
AsyncSeriesBailHook[params]
tap
/tapAsync
/tapPromise
method.callAsync( ... params)
methodAsync Parallel
AsyncParallelHook[params]
tap
/tapAsync
/tapPromise
method.callAsync( ... params)
methodA scaffold is an ECMAScript Module which exports a yeoman generator
based on Scaffolding API. Scaffolds can be used but not limited to initialize a new webpack project, tailored to a specific use case. To view what we are building today, run webpack init webpack-scaffold-demo
. This demo will show you how to build your own webpack scaffold. Let's start by creating a file named generator.js
.
webpack-scaffold-starter
can be used to setup a new scaffold project. To do so, follow the following commands.
mkdir my-scaffold && cd my-scaffold
npm install webpack-scaffold-starter
npx webpack-scaffold
git init # optional
Before writing a webpack-cli
scaffold, think about what you're trying to achieve. Do you want a "general" scaffold that could be used by any project or type of app? Do you want something focused, like a scaffold that writes both your webpack.config.js
and your framework code? It's also useful to think about the user experience for your scaffold.
webpack-cli
offers interactive experience to customize the output accordingly. For example asking questions like: "What is your entry point?".
Let's create our skeleton. In order for the webpack CLI to detect our options, we have to define some properties in the constructor.
generator.js
const Generator = require('yeoman-generator');
module.exports = class WebpackGenerator extends Generator {
constructor(args, opts) {
super(args, opts);
opts.env.configuration = {
dev: {}
};
}
};
configuration
object has to have one property you name (we named it dev
in the snippet above). A good practice is to name the underlying property with the name you want to give to your webpack.config.js
file for a better indication of what configuration each file has.
In order for us to interact with the users, we make use of the prompting
method yeoman has. In this method, we can get various answers from the user, like asking for entry points or plugins. You can either manually create each object representing a question or you can make good use of our utilities from webpack-scaffold
. We are in a good mood today, so let's build a configuration only if the user chooses Pengwings
.
const Generator = require('yeoman-generator');
const List = require('@webpack-cli/webpack-scaffold').List;
module.exports = class WebpackGenerator extends Generator {
constructor(args, opts) {
super(args, opts);
opts.env.configuration = {
dev: {}
};
}
prompting() {
return this.prompt([
List('confirm', 'Welcome to the demo scaffold! Are you ready?', ['Yes', 'No', 'Pengwings'])
]).then(answer => {
if (answer['confirm'] === 'Pengwings') {
// build the configuration
}
});
}
};
So far, we've made an interaction with the user. If you were coding along, great! So how do we proceed from here? Let's try to build a simple webpack configuration that has an entry point, an output, and a context property. For this, we need to create a webpackOptions
property on our dev
object. This is where entry
, output
and context
is going to be hooked up, later resulting in a webpack.config.js
.
Define the
webpackOptions
property in the constructor to keep your scaffold as clean as possible!
const Generator = require('yeoman-generator');
const List = require('@webpack-cli/webpack-scaffold').List;
module.exports = class WebpackGenerator extends Generator {
constructor(args, opts) {
super(args, opts);
opts.env.configuration = {
dev: {
webpackOptions: {}
}
};
}
prompting() {
return this.prompt([
List('confirm', 'Welcome to the demo scaffold! Are you ready?', ['Yes', 'No', 'Pengwings'])
]).then(answer => {
if (answer['confirm'] === 'Pengwings') {
// build the configuration
}
});
}
};
Congratulations! You've now created the base of a webpack-scaffold
! Let's now add some more stuff to our future configuration file!
We are going to follow good convention, and extract our configuration into another file, named dev-config.js
. As this is just regular JavaScript, we can make the module a function, and supply our entry
as a parameter for us to build up a configuration file from.
dev-config.js
module.exports = function createDevConfig(answer) {
let devConfig = {};
};
generator.js
const Generator = require('yeoman-generator');
const List = require('@webpack-cli/webpack-scaffold').List;
const createDevConfig = require('./dev-config');
module.exports = class WebpackGenerator extends Generator {
constructor(args, opts) {
super(args, opts);
opts.env.configuration = {
dev: {
webpackOptions: {}
}
};
}
prompting() {
return this.prompt([
List('confirm', 'Welcome to the demo scaffold! Are you ready?', ['Yes', 'No', 'Pengwings'])
]).then(answer => {
if (answer['confirm'] === 'Pengwings') {
this.options.env.configuration.dev.webpackOptions = createDevConfig(answer);
}
});
}
};
We've now abstracted that part of the code that's probably going to be really big. Let's go ahead and add another question, like asking for an entry point.
const Generator = require('yeoman-generator');
const List = require('@webpack-cli/webpack-scaffold').List;
const Input = require('@webpack-cli/webpack-scaffold').Input;
const createDevConfig = require('./dev-config');
module.exports = class WebpackGenerator extends Generator {
constructor(args, opts) {
super(args, opts);
opts.env.configuration = {
dev: {
webpackOptions: {}
}
};
}
prompting() {
return this.prompt([
List('confirm', 'Welcome to the demo scaffold! Are you ready?', ['Yes', 'No', 'Pengwings']),
Input('entry', 'What is the entry point in your app?')
]).then(answer => {
if (answer['confirm'] === 'Pengwings') {
this.options.env.configuration.dev.webpackOptions = createDevConfig(answer);
}
});
}
};
Let's look at dev-config.js
. We have access to user's answers, use them to assign values to desired config properties, in this case - entry
. We've also added an output property that has a filename
.
String values must be quoted twice. This is to preserve our ability to add other functionality, using only " ", while " 'Mystring' " resolves to a string.
dev-config.js
module.exports = function createDevConfig(answer) {
let entryProp = answer.entry ? ( '\'' + answer.entry + '\'') : '\'index.js\'';
let devConfig = {
entry: entryProp,
output: {
filename: '\'[name].js\''
}
};
return devConfig;
};
Run webpack init webpack-scaffold-demo
, and you should see scaffold working.
Now that we've got our initial scaffold. Let's add the rest of our options! For the context
, let's say we need to use path
's join
function. For this, we use a single quote string. By default, the current directory is used, but it's recommended to pass a value in your configuration (context). This makes your configuration independent from CWD (current working directory).
module.exports = function createDevConfig(answer) {
let entryProp = answer.entry ? ( '\'' + answer.entry + '\'') : '\'index.js\'';
let devConfig = {
entry: entryProp,
output: {
filename: '\'[name].js\''
},
context: 'path.join(__dirname, "src")'
};
return devConfig;
};
Now we are ready to add a plugin. For this, let's create an utility for html-webpack-plugin
based on the input from the user. Start by adding another question to our prompt.
const Generator = require('yeoman-generator');
const List = require('@webpack-cli/webpack-scaffold').List;
const Input = require('@webpack-cli/webpack-scaffold').Input;
const createDevConfig = require('./dev-config');
module.exports = class WebpackGenerator extends Generator {
constructor(args, opts) {
super(args, opts);
opts.env.configuration = {
dev: {
webpackOptions: {}
}
};
}
prompting() {
return this.prompt([
List('confirm', 'Welcome to the demo scaffold! Are you ready?', ['Yes', 'No', 'Pengwings']),
Input('entry', 'What is the entry point in your app?'),
Input('plugin', 'What do you want to name your html file?')
]).then(answer => {
if (answer['confirm'] === 'Pengwings') {
this.options.env.configuration.dev.webpackOptions = createDevConfig(answer);
}
});
}
};
Now, we've got to create a string with our answer. This is how it looks.
module.exports = function createHtmlPlugin(name) {
return (
` new HtmlWebpackPlugin({filename: "${name}.html" }) `
);
};
We've now created a scaffold with entry
, output
, context
and a plugin
. If you're curious on the API, check the API for more info on how to scaffold with regexps
, module
and other!
In order for webpack to compile, we've got to import path
. For this, we've got to define something called topScope
. This is where our code before module.exports
is going to, where you can add everything from imports and variables to functions. The syntax is the same as with the plugins, except for that the topScope
property must be an array. In topScope
you can define and import what's needed for your specific use case.
generator.js
const Generator = require('yeoman-generator');
const List = require('@webpack-cli/webpack-scaffold').List;
const Input = require('@webpack-cli/webpack-scaffold').Input;
const createDevConfig = require('./dev-config');
module.exports = class WebpackGenerator extends Generator {
constructor(args, opts) {
super(args, opts);
opts.env.configuration = {
dev: {
webpackOptions: {}
}
};
}
prompting() {
return this.prompt([
List('confirm', 'Welcome to the demo scaffold! Are you ready?', ['Yes', 'No', 'Pengwings']),
Input('entry', 'What is the entry point in your app?'),
Input('plugin', 'What do you want to name your html file?')
]).then(answer => {
if (answer['confirm'] === 'Pengwings') {
this.options.env.configuration.dev.webpackOptions = createDevConfig(answer);
this.options.env.configuration.dev.topScope = [
'const path = require("path")',
'const webpack = require("webpack")'
];
}
});
}
};
We recommend you to name your configuration file something meaningful, like in our case: "penguins". To do it, set the this.options.env.configuration.dev.configName
to desired string.
const Generator = require('yeoman-generator');
const List = require('@webpack-cli/webpack-scaffold').List;
const Input = require('@webpack-cli/webpack-scaffold').Input;
const createDevConfig = require('./dev-config');
module.exports = class WebpackGenerator extends Generator {
constructor(args, opts) {
super(args, opts);
opts.env.configuration = {
dev: {
webpackOptions: {}
}
};
}
prompting() {
return this.prompt([
List('confirm', 'Welcome to the demo scaffold! Are you ready?', ['Yes', 'No', 'Pengwings']),
Input('entry', 'What is the entry point in your app?'),
Input('plugin', 'What do you want to name your html file?')
]).then(answer => {
if(answer['confirm'] === 'Pengwings') {
this.options.env.configuration.dev.webpackOptions = createDevConfig(answer);
this.options.env.configuration.dev.topScope = [
'const path = require("path")',
'const webpack = require("webpack")'
];
this.options.env.configuration.dev.configName = 'pengwings';
}
});
}
};
To write the actual configuration, webpack CLI creates a .yo-rc.json
file for it to parse the AST. In order for the CLI to understand how to parse the configuration, we need to write to the .yo-rc.json
. This is done using the writing
lifecycle method built-in by yeoman.
const Generator = require('yeoman-generator');
const List = require('@webpack-cli/webpack-scaffold').List;
const Input = require('@webpack-cli/webpack-scaffold').Input;
const createDevConfig = require('./dev-config');
module.exports = class WebpackGenerator extends Generator {
constructor(args, opts) {
super(args, opts);
opts.env.configuration = {
dev: {
webpackOptions: {}
}
};
}
prompting() {
return this.prompt([
List('confirm', 'Welcome to the demo scaffold! Are you ready?', ['Yes', 'No', 'Pengwings']),
Input('entry', 'What is the entry point in your app?'),
Input('plugin', 'What do you want to name your html file?')
]).then (answer => {
if(answer['confirm'] === 'Pengwings') {
this.options.env.configuration.dev.webpackOptions = createDevConfig(answer);
this.options.env.configuration.dev.topScope = [
'const path = require("path")',
'const webpack = require("webpack")'
];
this.options.env.configuration.dev.configName = 'pengwings';
}
});
}
writing() {
this.config.set('configuration', this.options.env.configuration);
}
};
Congratulations 🎉 on completing your first scaffold! If you need help, submit an issue, or reach out on Twitter!
Plugins grant unlimited opportunity to perform customizations within the webpack build system. This allows you to create custom asset types, perform unique build modifications, or even enhance the webpack runtime while using middleware. The following are some features of webpack that become useful while writing plugins.
After a compilation is sealed, all structures within the compilation may be traversed.
class MyPlugin {
apply(compiler) {
compiler.hooks.emit.tapAsync('MyPlugin', (compilation, callback) => {
// Explore each chunk (build output):
compilation.chunks.forEach(chunk => {
// Explore each module within the chunk (built inputs):
chunk.getModules().forEach(module => {
// Explore each source file path that was included into the module:
module.buildInfo && module.buildInfo.fileDependencies && module.buildInfo.fileDependencies.forEach(filepath => {
// we've learned a lot about the source structure now...
});
});
// Explore each asset filename generated by the chunk:
chunk.files.forEach(filename => {
// Get the asset source for each file generated by the chunk:
var source = compilation.assets[filename].source();
});
});
callback();
});
}
}
module.exports = MyPlugin;
compilation.modules
: An array of modules (built inputs) in the compilation. Each module manages the build of a raw file from your source library.module.fileDependencies
: An array of source file paths included into a module. This includes the source JavaScript file itself (ex: index.js
), and all dependency asset files (stylesheets, images, etc) that it has required. Reviewing dependencies is useful for seeing what source files belong to a module.compilation.chunks
: An array of chunks (build outputs) in the compilation. Each chunk manages the composition of a final rendered assets.chunk.getModules()
: An array of modules that are included into a chunk. By extension, you may look through each module's dependencies to see what raw source files fed into a chunk.chunk.files
: An array of output filenames generated by the chunk. You may access these asset sources from the compilation.assets
table.While running webpack middleware, each compilation includes a fileDependencies
array (what files are being watched) and a fileTimestamps
hash that maps watched file paths to a timestamp. These are extremely useful for detecting what files have changed within the compilation:
class MyPlugin {
constructor() {
this.startTime = Date.now();
this.prevTimestamps = {};
}
apply(compiler) {
compiler.hooks.emit.tapAsync('MyPlugin', (compilation, callback) => {
var changedFiles = Object.keys(compilation.fileTimestamps).filter(
watchfile => {
return (
(this.prevTimestamps[watchfile] || this.startTime) <
(compilation.fileTimestamps[watchfile] || Infinity)
);
}
);
this.prevTimestamps = compilation.fileTimestamps;
callback();
});
}
}
module.exports = MyPlugin;
You may also feed new file paths into the watch graph to receive compilation triggers when those files change. Simply push valid file paths into the compilation.fileDependencies
array to add them to the watch. Note: the fileDependencies
array is rebuilt in each compilation, so your plugin must push its own watched dependencies into each compilation to keep them under watch.
Similar to the watch graph, it's fairly simple to monitor changed chunks (or modules, for that matter) within a compilation by tracking their hashes.
class MyPlugin {
constructor() {
this.chunkVersions = {};
}
apply(compiler) {
compiler.hooks.emit.tapAsync('MyPlugin', (compilation, callback) => {
var changedChunks = compilation.chunks.filter(chunk => {
var oldVersion = this.chunkVersions[chunk.name];
this.chunkVersions[chunk.name] = chunk.hash;
return chunk.hash !== oldVersion;
});
callback();
});
}
}
module.exports = MyPlugin;
The release process for deploying webpack is actually quite painless. Read through the following steps, so you have a clear understanding of how it's done.
When merging pull requests into the master
branch, select the Create Merge Commit option.
npm version patch && git push --follow-tags && npm publish
npm version minor && git push --follow-tags && npm publish
npm version major && git push --follow-tags && npm publish
This will increment the package version, commits the changes, cuts a local tag, push to github & publish the npm package.
After that go to the github releases page and write a Changelog for the new tag.
When contributing to the core repo, writing a loader/plugin, or even just working on a complex project, debugging tools can be central to your workflow. Whether the problem is slow performance on a large project or an unhelpful traceback, the following utilities can make figuring it out less painful.
stats
data made available through Node and the CLI.node-nightly
and the latest Node.js versions.Whether you want to sift through this data manually or use a tool to process it, the stats
data can be extremely useful when debugging build issues. We won't go in depth here as there's an entire page dedicated to its contents, but know that you can use it to find the following information:
On top of that, the official analyze tool and various others will accept this data and visualize it in various ways.
While console
statements may work well in simpler scenarios, sometimes a more robust solution is needed. As most front-end developers already know, Chrome DevTools are a life saver when debugging web applications, but they don’t have to stop there. As of Node v6.3.0+, developers can use the built-in --inspect
flag to debug a node program in DevTools.
This gives you the power to easily create breakpoints, debug memory usage, expose and examine objects in the console, and much more. In this short demo, we'll utilize the node-nightly
package which provides access to the latest and greatest inspecting capabilities.
The
--inspect
interface has been available since v6.3.0 so feel to try it out with your local version, but be warned that certain features and flags may differ from the ones in this demo.
Let's start by installing it globally:
npm install --global node-nightly
Now, we'll need to run it once to finish the installation:
node-nightly
Now, we can simply use node-nightly
along with the --inspect
flag to start our build in any webpack-based project. Note that we cannot run NPM scripts
, e.g. npm run build
, so we'll have to specify the full node_modules
path:
node-nightly --inspect ./node_modules/webpack/bin/webpack.js
Which should output something like:
Debugger listening on ws://127.0.0.1:9229/c624201a-250f-416e-a018-300bbec7be2c
For help see https://nodejs.org/en/docs/inspector
Now jump to chrome://inspect
in the browser and you should see any active scripts you've inspected under the Remote Target header. Click the "inspect" link under each script to open a dedicated debugger or the Open dedicated DevTools for Node link for a session that will connect automatically. You can also check out the NiM extension, a handy Chrome plugin that will automatically open a DevTools tab every time you --inspect
a script.
We recommend using the --inspect-brk
flag which will break on the first statement of the script allowing you to go through the source to set breakpoints and start/stop the build as you please. Also, don't forget that you can still pass arguments to the script. For example, if you have multiple configuration files you could pass --config webpack.prod.js
to specify the configuration you'd like to debug.